dspNode: Real-time remote audio rendering
The author has been experimenting with various implementations of real-time cloud based audio rendering, keeping the client side application as an extremely light weight remote controller, receiving the fully rendered audio stream from a cloud based audio rendering engine. The general benefits, drawbacks and conclusions will be discussed with a plausible and functional example application given for the reader's own performance evaluation.
@inproceedings{2018_11,
abstract = {The author has been experimenting with various implementations of real-time cloud based audio rendering, keeping the client side application as an extremely light weight remote controller, receiving the fully rendered audio stream from a cloud based audio rendering engine. The general benefits, drawbacks and conclusions will be discussed with a plausible and functional example application given for the reader's own performance evaluation.},
address = {Berlin, Germany},
author = {Dodds, Thomas},
booktitle = {Proceedings of the International Web Audio Conference},
editor = {Monschke, Jan and Guttandin, Christoph and Schnell, Norbert and Jenkinson, Thomas and Schaedler, Jack},
month = {September},
pages = {},
publisher = {TU Berlin},
series = {WAC '18},
title = {dspNode: Real-time remote audio rendering},
year = {2018},
ISSN = {2663-5844}
}