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dspNode: Real-time remote audio rendering

Thomas Dodds
The author has been experimenting with various implementations of real-time cloud based audio rendering, keeping the client side application as an extremely light weight remote controller, receiving the fully rendered audio stream from a cloud based audio rendering engine. The general benefits, drawbacks and conclusions will be discussed with a plausible and functional example application given for the reader's own performance evaluation.
            
@inproceedings{2018_11,
  abstract = {The author has been experimenting with various implementations of real-time cloud based audio rendering, keeping the client side application as an extremely light weight remote controller, receiving the fully rendered audio stream from a cloud based audio rendering engine. The general benefits, drawbacks and conclusions will be discussed with a plausible and functional example application given for the reader's own performance evaluation.},
  address = {Berlin},
  author = {Dodds, Thomas},
  booktitle = {Proceedings of the International Web Audio Conference},
  editor = {Monschke, Jan and Guttandin, Christoph and Schnell, Norbert and Jenkinson, Thomas and Schaedler, Jack},
  month = {September},
  pages = {},
  publisher = {TU Berlin},
  series = {WAC '18},
  title = {dspNode: Real-time remote audio rendering},
  year = {2018},
  ISSN = {2663-5844}
}