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SimScene: a web-based acoustic scenes simulator*

Mathias Rossignol, Gregoire Lafay, Mathieu Lagrange, Nicolas Misdarris
We introduce in this paper a soundscape simulator called SimScene, designed to be used as an experimental tool to characterize the mental representation of sound environments. The soundscape simulator allows a subject to generate a full sonic environment by sequencing and mixing sound elements , and manipulating their sound level and time positioning. To make the simulation process effective, SimScene has not be designed to manipulate individual parameters of individual sounds, but to specify high-level parameters for whole classes of sounds, organized into a hierarchical semantically structured dataset. To avoid any linguistic bias, a listening oriented interface allows subjects to explore the dataset without any text written help. The entire software is developed in Javascript using the standard Web Audio technology , and is thus fully supported by most modern web browsers. This fact should allow experimenters to adopt a crowdsourcing approach to experimentation in order to assess hypotheses on large populations, and facilitate the development of experimental protocols to investigate the influence of socio-cultural background on soundscape perception.
            
@inproceedings{2015_EA_31,
  abstract = {We introduce in this paper a soundscape simulator called SimScene, designed to be used as an experimental tool to characterize the mental representation of sound environments. The soundscape simulator allows a subject to generate a full sonic environment by sequencing and mixing sound elements , and manipulating their sound level and time positioning. To make the simulation process effective, SimScene has not be designed to manipulate individual parameters of individual sounds, but to specify high-level parameters for whole classes of sounds, organized into a hierarchical semantically structured dataset. To avoid any linguistic bias, a listening oriented interface allows subjects to explore the dataset without any text written help. The entire software is developed in Javascript using the standard Web Audio technology , and is thus fully supported by most modern web browsers. This fact should allow experimenters to adopt a crowdsourcing approach to experimentation in order to assess hypotheses on large populations, and facilitate the development of experimental protocols to investigate the influence of socio-cultural background on soundscape perception.},
  address = {Paris, France},
  author = {Rossignol, Mathias and Lafay, Gregoire and Lagrange, Mathieu and Misdarris, Nicolas},
  booktitle = {Proceedings of the International Web Audio Conference},
  editor = {Goldszmidt, Samuel and Schnell, Norbert and Saiz, Victor and Matuszewski, Benjamin},
  month = {January},
  pages = {},
  publisher = {IRCAM},
  series = {WAC '15},
  title = {SimScene: a web-based acoustic scenes simulator*},
  year = {2015},
  ISSN = {2663-5844}
}